Section 02
The Idea, Step by Step
Tie a ball to a string and whirl it over your head. Your hand has to keep pulling inward the whole time — the instant you let go, the ball doesn't fly straight out, it shoots off in a straight line. That constant inward tug is the whole secret of circular motion: to bend a path into a circle, something must pull toward the center, every single moment.
Putting numbers on the pull
Two things decide how hard that pull must be: how fast the object moves (its speed $v$) and how tight the circle is (its radius $r$). Go faster, or turn tighter, and you must pull harder. The inward pull is called the centripetal force, and the inward acceleration it produces is the centripetal acceleration:
Centripetal force (simplest form)
$$F_c = \frac{mv^2}{r}$$
Worked example: spin a $0.20\text{ kg}$ ball on a $0.50\text{ m}$ string at $v = 3\text{ m/s}$. Then $F_c = \dfrac{0.20\times 3^2}{0.50} = 3.6\text{ N}$ — about the weight of a small apple, pulling steadily inward through the string. Notice the speed is squared: double the speed and the pull quadruples to $14.4\text{ N}$.
Why there must be acceleration at all
Here is the subtle part. Even when the speed never changes, the direction of the velocity is turning constantly. Velocity is a vector, so a changing direction is a change in velocity — and any change in velocity is an acceleration. That acceleration always points straight at the center, and its size is
Centripetal acceleration
$$a_c = \frac{v^2}{r} = \omega^2 r,\qquad v = \omega r$$
where $\omega$ is the angular velocity (radians turned per second). Because this acceleration is always perpendicular to the motion, the inward force does zero work — it changes the object's direction but never its speed. The sim's sliders map straight onto these symbols: r sets the radius, m the mass, and ω the angular velocity, with $v = \omega r$ following automatically. The "force" $F_c$ is never a new force of its own — it is whatever real agent points inward: string tension, gravity, friction, or a track's normal force.
Try this in the sim above
Push ω higher and watch $F_c$ climb far faster than $\omega$ does — that's the squared term. Then double r and see how the readouts shift. Finally switch to Vertical Loop mode and lower ω until the green normal-force vector at the top just vanishes: you've found the critical speed $v_{\min}=\sqrt{gr}$, the slowest a coaster can crest a loop without falling.
Section 03
Equations & Derivation
Centripetal Acceleration
$$a_c = \frac{v^2}{r} = \omega^2 r$$
Centripetal Force
$$F_c = ma_c = \frac{mv^2}{r} = m\omega^2 r$$
Period, Frequency & Speed
$$T = \frac{2\pi}{\omega} = \frac{2\pi r}{v},\quad f = \frac{1}{T},\quad v = \omega r$$
Vertical Loop — Min Speed at Top
$$v_{\min,\text{top}} = \sqrt{gr},\qquad v_{\text{bottom}} = \sqrt{5gr}$$
Symbol Definitions
| Symbol | Quantity | SI Unit |
| $r$ | Radius of circular path | m |
| $v$ | Tangential (linear) speed | m s⁻¹ |
| $\omega$ | Angular velocity | rad s⁻¹ |
| $a_c$ | Centripetal acceleration (toward centre) | m s⁻² |
| $F_c$ | Centripetal force (toward centre) | N |
| $T$ | Period — time for one full revolution | s |
| $f$ | Frequency of revolution | Hz |
| $m$ | Mass of the object | kg |
Step-by-Step Derivation
1
Velocity changes direction continuously. In uniform circular motion, speed $|v|$ is constant but the direction of $\vec{v}$ rotates. Since velocity is a vector, $d\vec{v}/dt \neq 0$ — there must be acceleration even at constant speed.
2
Magnitude of centripetal acceleration. In time $\delta t$, the particle moves arc $\delta s = v\delta t$ and the velocity rotates by $\delta\theta = \delta s/r$. The change in velocity vector has magnitude $|\delta\vec{v}| = v\,\delta\theta$, so $a_c = |\delta\vec{v}|/\delta t = v^2/r$. Using $v = \omega r$: $a_c = \omega^2 r$.
3
Direction. $\vec{a}_c$ always points toward the centre of the circle — perpendicular to $\vec{v}$. It never has a component along the direction of motion, so it does zero work and does not change speed.
4
Newton's 2nd Law. The net inward force $F_c = ma_c = mv^2/r$. This is not a new type of force — it is provided by tension (string), gravity (orbit), normal force (loop), or friction (car turning).
5
Vertical loop minimum speed. At the top of the loop, gravity and normal force both act inward. For minimum speed, $N=0$: $mg = mv^2/r$, giving $v_{\min} = \sqrt{gr}$. By energy conservation from the bottom: $\frac{1}{2}mv_b^2 = \frac{1}{2}mv_t^2 + mg(2r)$, so $v_{\text{bottom,min}} = \sqrt{5gr}$.
6
Conical pendulum. A mass on a string of length $L$ making angle $\theta$ with vertical: $T\sin\theta = m\omega^2 r$ (horizontal), $T\cos\theta = mg$ (vertical). Dividing: $\tan\theta = \omega^2 r/g = \omega^2 L\sin\theta/g$, so $\cos\theta = g/(\omega^2 L)$.
Ref: Halliday, Resnick & Walker, 10th Ed., §6-2 to §6-4 & §13-3; Serway & Jewett, 8th Ed., §6.1–6.3; Kleppner & Kolenkow, 2nd Ed., §7.1.
Section 05
Common Misconceptions
❌ Centripetal force must be drawn as a separate arrow on every free-body diagram.
✅ A correct FBD shows only real forces. One real force (or their resultant) provides the centripetal acceleration. Applying $\sum F_{\text{inward}} = mv^2/r$ gives the constraint equation — never add a phantom "centripetal force" arrow.
📖 Halliday, Resnick & Walker, 10th Ed., §6-3; Serway & Jewett, 8th Ed., §6.1.
❌ An object in circular motion is in equilibrium because its speed is constant.
✅ Equilibrium means zero net force and zero acceleration. Objects in circular motion have continuous centripetal acceleration $a_c = v^2/r \neq 0$. Speed is constant, but velocity (a vector) changes every instant — this is not equilibrium.
📖 HRW 10th Ed., §6-1 & Newton's 2nd Law (§5-2).
❌ When a string breaks, the ball flies outward radially.
✅ By Newton's 1st Law, the ball continues in a straight line tangent to the circle at the release point. It does not fly outward — there is no outward force. Students confuse the sensation of centrifugal force (fictitious) with an actual outward trajectory.
📖 HRW 10th Ed., §6-3; Kleppner & Kolenkow, 2nd Ed., §7.1.
❌ A faster satellite orbits at a higher altitude.
✅ The opposite: orbital speed $v = \sqrt{GM/r}$ decreases as $r$ increases. Lower orbits are faster with shorter periods. The ISS at ~400 km altitude moves at ~7.7 km/s with a 90-minute period. Geostationary satellites at 36,000 km move at only ~3.07 km/s with a 24-hour period.
📖 HRW 10th Ed., §13-3: Satellites — Orbits and Energy.
Misconception research: Halloun & Hestenes (1985), Am. J. Phys. 53, 1043 (Force Concept Inventory); Arons — A Guide to Introductory Physics Teaching, Ch. 5.