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Light — Reflection & Refraction

SciSimWaves & Optics #19
Section 01
Interactive Simulation
Light — Reflection & Refraction — SciSim
Ready
θᵢ (°)
°
θᵣ (°)
°
n₂/n₁
θ_c (°)
°
v₂ (m/s)
×10⁸
λ₂ (nm)
nm
Controls
Parameters
Incident angle θᵢ45°
n₁ (medium 1)1.00
n₂ (medium 2)1.50
λ (vacuum)550nm
Focal length f100mm
Section 02
The Idea, Step by Step

Start simple: light bounces, and light bends

Look into a still pond. The sky sits mirrored on the surface — light bouncing straight back, which we call reflection — yet a stick poked into the water looks snapped at the waterline, because the light bends as it crosses in, which we call refraction. Both happen at the very same boundary between two clear materials. Reflection is the easy one: light leaves the surface at the same slant it arrived, just like a ball bouncing off a wall. The bending is the surprising one, and it happens for a simple reason — light travels at different speeds in different materials.

Build it up: how much does light bend?

Every transparent material gets a number called its refractive index $n$ — essentially "how much this material slows light down." Vacuum is exactly $n=1$, air is about $1.00$, water about $1.33$, ordinary glass about $1.5$. The larger $n$ is, the slower the light and the harder the ray bends. The bending is tied to the slant angles — always measured from the normal, the line pointing straight out of the surface — by Snell's law:

Snell's Law (simple form)
$$n_1\sin\theta_1=n_2\sin\theta_2$$

Quick number: a ray hits water from air at $\theta_1=30^\circ$. Then $\sin\theta_2=n_1\sin\theta_1/n_2=(1.00)(0.50)/1.33=0.376$, so $\theta_2\approx22^\circ$. The ray bent toward the normal because it slowed down entering the denser water.

Go deeper (AP / intro-college): trapped light and images

Run the logic backwards. Light leaving glass for air ($n_1>n_2$) bends away from the normal, and at a steep enough angle it cannot escape at all. Beyond the critical angle $\theta_c$, fixed by $\sin\theta_c=n_2/n_1$, every ray reflects entirely back inside — total internal reflection, the trick that pipes signals down a fibre-optic cable and makes a diamond sparkle. Curve the boundary instead of leaving it flat and the same bending focuses parallel rays to a point, described by the thin-lens equation $\tfrac{1}{f}=\tfrac{1}{d_o}+\tfrac{1}{d_i}$ with magnification $m=-d_i/d_o$. So a single idea — light changing speed at a boundary — quietly explains mirrors, lenses, fibres, cameras, and rainbows.

Try this in the simulation above

In 🌊 Refraction set $n_1=1.00$ and $n_2=1.33$, then drag the Incident angle up: the refracted ray bends more but always stays closer to the normal. Switch to 💎 Total Internal, set $n_1=1.50$ and $n_2=1.00$, and raise the angle past about $42^\circ$ — the refracted ray vanishes and the "Total Internal Reflection" flag lights up, matching $\sin\theta_c=1/1.5$. Finally, in 🔭 Lens/Mirror slide the Focal length and watch the image leap in position and flip over as $f$ passes the object distance.

Section 03
Equations & Derivation
Snell's Law
$$n_1\sin\theta_1 = n_2\sin\theta_2,\quad n = \frac{c}{v} = \frac{\lambda_0}{\lambda}$$
Law of Reflection
$$\theta_i = \theta_r \quad\text{(angle of incidence = angle of reflection)}$$
Critical Angle & Total Internal Reflection
$$\sin\theta_c = \frac{n_2}{n_1}\quad(n_1>n_2),\quad\text{TIR when }\theta>\theta_c$$
Thin Lens & Mirror Equations
$$\frac{1}{f} = \frac{1}{d_o} + \frac{1}{d_i},\quad m = -\frac{d_i}{d_o},\quad\text{Lensmaker: }\frac{1}{f}=(n-1)\!\left(\frac{1}{R_1}-\frac{1}{R_2}\right)$$

Symbol Definitions

SymbolQuantitySI Unit
$n$Refractive index = c/vdimensionless
$\theta_1, \theta_2$Angles from normal°
$\theta_c$Critical angle for TIR°
$f$Focal lengthm
$d_o, d_i$Object and image distancesm
$m$Magnificationdimensionless
1
Snell's Law derivation. Wavefronts slow down when entering a denser medium ($n_2>n_1$, $v_2
2
Total Internal Reflection (TIR). When $n_1>n_2$ and $\theta>\theta_c$: no refracted ray. $\sin\theta_c=n_2/n_1$. For glass-air ($n_1=1.5$): $\theta_c\approx41.8°$. Applications: optical fibres, prisms, diamonds.
3
Dispersion. Refractive index depends on wavelength: $n(\lambda)$. Violet bends more than red (higher $n$ for shorter $\lambda$). A prism separates white light into a spectrum. Rainbows are formed by TIR inside raindrops combined with dispersion.
4
Lens formula. $1/f=1/d_o+1/d_i$. Real image: $d_i>0$. Virtual image: $d_i<0$. Converging lens: $f>0$. Diverging: $f<0$. Magnification $m=h_i/h_o=-d_i/d_o$.
Ref: Halliday, Resnick & Walker 10th Ed., Ch. 33; Serway & Jewett 8th Ed., Ch. 25–26; Hecht — Optics (5th Ed.).
Section 04
Frequently Asked Questions
Snell's Law. Light from the submerged straw bends away from normal as it exits water into air (going from high to low $n$). Your brain extrapolates back along the straight line it appears to come from — placing the straw at an apparent depth shallower than actual. Apparent depth: $d_{\text{app}}=d_{\text{actual}}/n$.
Key takeaway: Refraction bends light at interfaces. Apparent depth = actual depth / n.
Optical fibres (TIR keeps light inside fibre, no energy loss). Camera lenses, telescopes, microscopes (refraction by curved glass). Periscopes and retroreflectors (reflection). Diamonds cut to maximise TIR (sparkle). Glasses and contact lenses. Mirages (refraction in hot air layers). Rainbow formation.
Key takeaway: Reflection and refraction underlie all of optics — fibres, lenses, cameras, and rainbows.
Yes. In glass, light actually propagates at $c/n\approx2\times10^8$ m/s. This happens because light is absorbed and re-emitted by electrons in the material at very slightly delayed phases. The interference of all these re-emitted waves produces a net wave traveling slower than $c$. The photons themselves travel at $c$ between interactions.
Key takeaway: Light slows to c/n in a medium due to absorption-reemission by electrons — a quantum effect.
At the critical angle, the refracted ray grazes the surface ($\theta_2=90°$). Snell's Law: $n_1\sin\theta_c=n_2\sin90°=n_2$. So $\sin\theta_c=n_2/n_1=1/1.5=0.667$, giving $\theta_c=41.8°$. For angles greater than this, all light is reflected internally.
Key takeaway: TIR critical angle: $\sin\theta_c=n_2/n_1$ when $n_1>n_2$.
Resources: Khan Academy; HyperPhysics; MIT OCW.
Section 05
Common Misconceptions
❌ Snell's Law states light bends toward the normal when entering any new medium.
✅ Light bends toward the normal only when entering a denser medium ($n_2>n_1$). When going from dense to less dense, it bends away from the normal. At $n_1=n_2$, no bending occurs. The rule: $n\sin\theta=$ constant across the interface.
📖 HRW 10th Ed., §33-5.
❌ A mirror reverses left and right.
✅ A plane mirror reverses front-to-back (depth), not left-right. The confusion arises because we interpret 'left-right reversal' from the perspective of the mirror image facing us. What's actually reversed is the direction perpendicular to the mirror.
📖 HRW 10th Ed., §33-2.
❌ The speed of light in a medium can be greater than c.
✅ Phase velocity can exceed $c$ in some dispersive media, but group velocity (which carries information and energy) always satisfies $v_g\leq c$. Individual photons travel at $c$ in vacuum; the apparent slowing is due to coherent interference of re-emitted waves.
📖 HRW 10th Ed., §33-3.
Misconception research: Arons — A Guide to Introductory Physics Teaching.